Starting Your Phase

Your Phase begins when your DEX is called in the Segments in which you have a Phase. For example, if you have 18 DEX and 4 SPD, your Phases begin on DEX 18 in Segments 3, 6, 9 and 12. Your Phase ends when your next Phase begins.

If more than one character acts on the same DEX in a Segment, each character rolls 1d6. Phases begin from highest roll to lowest. Reroll any ties.

Delaying or Holding Your Phase

You don’t have to act at the start of your Phase. Instead, you may delay to act later in the Segment or on a later Segment, or hold your action until an anticipated event occurs. When you Hold or Delay, your action is resolved in the following manner:

Delayed Action: At the start of your Phase, you may delay until a DEX later in the Segment or until any DEX on a later Segment. If you have delayed to a DEX and Segment another character starts his Phase on, determine who goes first as if both characters began their Phase on that DEX (see above). If you choose to delay to a higher DEX on the Segment of your next Phase, your delayed action replaces upcoming Phase. When the DEX and Segment you delayed for occurs, you must either act, or hold your action for defense (see below). You may not continue to delay your action.

Held Action: At the start of your Phase, you may hold your action until an anticipated event occurs. This event may be any action your character can normally perceive. When stating the anticipated event, you must declare if you are holding to interrupt, act after, or act in tandem with that event. If the anticipated event occurs before your next Phase, determine when you may act following the guidelines below. If you decide to take no action when the anticipated event occurs, you will hold your action for defense (see below). If the anticipated event does not occur before your next Phase, your Phase ends (losing your held action) and your next Phase begins. If the anticipated event occurs before your DEX on the Segment of your next Phase, you use your held action normally, but lose the Phase you would normally get in that Segment.
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  • Interrupting An Anticipated Event: If you are attempting to interrupt an opponent’s action, you declare what action you wish to perform immediately after your opponent declares his. Both you and your opponent must make a DEX Roll (alternatively, you may make a Fast Draw Roll if it applies to your action). Whoever makes their roll by the most resolves their action first. If the other character is still capable, he may then perform his action. Regardless of who goes first, the other character may always Abort to a defensive action.
  • Acting After An Anticipated Event: Once the anticipated event occurs and is resolved, your character may act normally.
  • Acting In Tandem With An Anticipated Event: You may also act simultaneously with the event. To do this, make a DEX Roll (alternately, you may make a Teamwork Roll if it applies to the action; a Teamwork Roll is required to Coordinate Attacks with a character you have not trained with and is required by both characters). On a successful roll, your action occurs simultaneously with the anticipated event.

Holding for Defense: At the start of your Phase, you may hold your action to perform a defense maneuver or take some other defensive action (any action you may normally Abort to) when attacked. You may also use your held action to defend someone else if you wish (and have the ability to do so). You may not use your held action for anything other than defense. In addition, you may Abort a held or delayed action to perform a defensive action, regardless of what you are holding for. Whenever you Abort to a defensive action, or use a held action for defense, you always act before the attacker. As normal, you may always Abort your next Phase to perform a defensive action even if you have already perform a full Phase of actions.